The Gorns are six-to-seven-foot-tall, 350-pound, cold-blooded, egg-laying, reptilian humanoids bearing a superficial resemblance to a T-Rex or Raptor. Despite the fearsome visage, they are actually quite civilized people who run one of the few democracies in the galaxy. The Federation and Gorns met in a border incident in which two hot-headed captains shot first and faced embarrassing questions later. (A Federation corporation built an unauthorized colony outside of Federation territory. The Gorns saw a few Vulcans and thought the colonists were Romulans (with which they had fought wars for over a century). Diplomats smoothed everything over and the Gorns became the most stable ally of the Federation. The Gorn legislature’s reluctance to spend money or join the Federation's war limited this alliance during some periods. (Note: The dinosaur-based names are Federation “reporting names” because few in the Federation could pronounce the Gorn names for them. Shown books on paleontology, the Gorns were reportedly honored and amused by the naming convention.)
All empires operated small freighters, known as Class-I as they carried a single cargo pod. Consisting of a drive unit and pod, the concept was for the drive unit to take a pod of cargo to a planet and leave it there to be unloaded later, picking up a pod of export cargo and taking it to an industrial center for processing. While every empire used the
standard civilian freighter, every empire also built their own local freighters which were able to carry both the standard 40x200 meter cylindrical pods as well as their national pod which had a similar volume but a unique shape. Here we have the Gorn drive unit carrying a Gorn cargo pod.
The ship is available in a variety of materials. Ships are unpainted, use standard flight stands available from many sources, and, while designed for gaming, make fine display pieces.