ScaleHumans

I sculpt figures and make train parts for live steam engines. I hope you enjoy my models.
About
I began working in clay then wood and then some stone at an early age. While I have always been interested in building models from scratch that interest was confined to ships, boats and outrigger canoes and polynesian sailing vessels and air planes. My interest in models soon turned in to a valuable skill for building custom furniture and cabinets. My work appeared in local craft galleries for a while and I was also featured in The Best of Tables and Chairs [url]https://books.google.com/books?id=Lkw6wofytpIC&pg=PA8&lpg=PA8&dq=richard+Kapuaala+fine+woodworking&source=bl&ots=qnhVJkJJuD&sig=RP193ycbf7iajQqUWFi11ZQkWfs&hl=en&sa=X&ved=0ahUKEwiNoY7qmOPRAhUEjlQKHdg4A3kQ6AEIKDAA#v=onepage&q=richard%20Kapuaala%20fine%20woodworking&f=false[/url]
Working as a commercial cabinet maker I had an opportunity to learn the primitive cad systems in the shops I was employed. My experience turned in to an interest in computer programing and I soon taught myself several languages in an attempt to develope my own 3D tools.
Then I came upon a new 3D protocol called vrml which allowed me to develope 3D models in a text editor and not long afterwards 3D tools became readily available at a low cost if not for free. I joined an online project sponsored by SGI around 1996 called The Jeanie Johnson which was the development of an online interactive story about a fictional Space ship called the Jeanie Johnson. I designed the ship for the project in addition to several pieces of scenery, animations, games and other vessels.
I worked as a 3D artist for HBO under contract for a year. That was in 1998 and since that time I have been building 3D models and making 3D figures to animate. At that time 3D printing was expensive and totally out of reach. Now 3D printers are almost as common as regular printers and the tools I use are 100 x more advanced.
I still work in wood, stone and metal but I am no longer restricted to scale thanks to 3D printing.
 
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