This is an extremely customisable 6-sided 'pip' (or 'spot') dice. The same amount of material is removed from each side, so all dice produced ought to be 'fair' in the sense that every side is equally likely to face up.
Options are :
- choose how you'd like the edges smoothed
- choose the indentation profile of the pips
- for each face, choose any number of pips up to nine - many in several different formations.
Please look at the images above for diagrams indicating the options available, or read further instructions below.
There are four options:
- rounded - the edges and corners are all smoothed off
- bevelled - the edges and corners are clipped with a 45-degree slice.
- sphere - the die is smoothed as if it were inside a ball. The faces become circular.
- sharp - the die isn't smoothed at all, and remains a cube.
There are five pip shaping options. In all cases the same amount of material is removed from each face.
They differ in cross-section profile, and how the shape scales between different numbers of pip.
- cylinder - a cylindrical hole, which scales in area only (all pips are the same depth)
- tube - a cylindrical hole, which scales in three dimensions (larger pips are deeper as well as wider)
- dint - an ellipsoidal hole, which scales in area only (all pips are the same depth)
- hemisphere - a half-spherical hole. (Larger pips are deeper as well as wider)
- cone - conical holes. (All holes are the same depth.)
Pip numbers and formations
Pips are described using a number and an optional letter for each face.
The number indicates the number of pips, while the letter selects the formation.
The formations available are shown in a diagram in the images above.
If zero is entered, a large circle is drawn on the face. This has a similar profile to the selected pip style, but does not quite follow the same-depth rules.
The face descriptions are concatenated together to produce a 'pipstring' which describes the die.
Faces are represented in a particular order, which is equivalent to 1-2-3-4-5-6 on a standard 'anticlockwise', opposite-sides-sum-to-7 die.
If you imagine a die with one side squarely facing you, the order is top, front, right, left, back, base.
For orientation, if you imagine the net of that die unfolded with the front in the centre of a cross, with the back face on the right or left, then all faces are 'upright' (or if you prefer - in the default orientation).
For a clearer visual description please refer to the diagram in the images above.
If you don't include at least 6 numbers in the pipstring, then you will get an error, and no dice. If you use a number-letter formation which isn't recognised, that face will be drawn as if the letter was 'a'.
If you want a die with a zero on the first face, you must include a letter somewhere in the pipstring for the die produced to be correctly specified. This is because the string won't be passed correctly if you use numbers alone. The work-around is to simply include a letter somewhere in the string.
Although I have made this available in stainless steel, because it's solid it's a bit expensive. I also provide a hollow version designed specifically for steel.