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Product Description
This is a character I play in DnD.
She's a gnome named Hazel. Her tribe was decimated by a storm when she was only 3 or 4 years old. She almost died wandering in the woods when she miraculously found a magic grove filled with all types of nut bearing trees. For the next 50 years she lived in the grove and started treating the trees as family. Over time she found a few giant nuts, which she could feel magical energy from. These are the Black Walut (her shield), Chestnut (morningstar), Hickory (chest armor), and a giant sprouting acorn. Eventually she noticed the acorn sprout always remained pointed in a specific direction. Beliving it to be a sign from a spirit (or an imaginary friend), she took off on an adventure to find out where it wanted her to go.
She's a Paladin of the Ancients and is a super friendly person. Not just to other characters, but to inatimate objects as well. Living without another sentient being to talk to has made her very prone to anthropomorphizing. This is especially true of her magic nuts, who she talks to at night and gives funny voices to. When playing her, it's important that other characters feel a little unsure whether the nuts are actually spiritual, or if it's just the imagination of a lonely person. In the end, that's really the DM's call.
I have another version of this character that I previously made as a human.
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