From his childhood in a small rural village to a career in cutting-edge 3D design, Nikolay Vorobyov of Disculpt proves that inspiration — and innovation — can come from unlikely places. We were floored by his detailed, soulful depictions of wild animals, and we were even more impressed by his passion for creating them. Read on to find out how Nikolay bridges the gap between the digital and physical worlds.
Lions, tigers, and bears, oh my! How did you decide to focus on these animal-inspired designs?
I grew up in a small village in the north of Russia on the banks of the river, on all sides surrounded by forests. In my childhood, I was always around a lot of animals, both domestic and wild in the nearby forest. Later, in my work, my interest in animals sculptures grew from real custom orders.
Having studied architecture, was it difficult to transition into creating natural-looking animal sculptures?
I tried a few jobs, from architecture to 3D game character design and animation, and eventually, digital sculpture. It was at a time when 3D printing had become more accessible.
How did you approach prototyping your jewelry?
Gradually, in my work with clients, the priority has shifted to sculpture for 3D printing instead of real-time models, and I like it, not depending on polycount, textures, or game engines. And most importantly, the possibility of seeing my own creation as part of material world. Now I have a little studio, and I can work at my pleasure. Modern technologies like 3D printing gave me this possibility. I hope sometime in the future I will be able to maintain my own production, instead of only digital sculpting.
Of course, when I became aware of the existence of Shapeways, I wanted to try to make something in metal or plastic. I had not thought too long what it could be, so naturally animals are my first experiment, in jewelry and wall-mounted heads.
Were there any particular challenges you needed to approach in the design of any of your products?
Was it difficult? I think i just went to what I’ve always wanted. I had much to learn by myself for many sleepless nights, but it was worth it.
I think I am a perfectionist. I dive into the fine details, trying to make the model more realistic. Sometimes i want to shout to myself, “Enough, stop it, go do something else already!”
To work with Shapeways was very, easy, and the latest updates makes it even easier. Shapeways gave me a chance to offer my digital art to people from around the world. And it has already ceased to be only “digital.” Now it is “real,” “material,” “actual.”
Thanks for sharing your process with us, Nikolay! Don’t miss his full range of designs in his Shapeways shop, and leave a comment below if you’d like to be featured in a future Designer Spotlight.