Hi all,
I was part of the team that developed the 3dgp process offered by SW. And in some ways Jeff is correct in mentioning that the printed glass is not the same as blown or kiln cast glass. The end product is very close to results produced by the
pate de verre process which uses glass powders, mixed with binders then packed into plaster molds and fused into a solid mass in a kiln. The result is a translucent glass mass. The translucency is caused by minute air bubbles that remain trapped during the fusing/sintering process. This entrained air /gas also occurs in the 3d prints. So far we have found no way to totally eliminate this factor. And yes, the presence of the bubbles does produce a somewhat weaker mass than fully melted (fined out) blown or cast glass. However, the thermal cycle used on all SW glass prints does include a full annealing step (stress relieving).
That said, I believe many, if not most, failures and disappointments in 3dp, particularly in glass are due to bad geometries within the design of the part. I can not tell you how many glass finger rings we have managed to produce with shank diameters of .5-1mm. Or chunky pendants with whisker thin chain loops pasted onto the surface. Does anyone really expect these to survive real use? Objects with sharp notches, abrupt intersections and radical sectional changes ( in ANY material) will always be weaker when compared to objects designed with flowing curves, smooth transitions and liberal use of filleting.
I know it can be a pain in the butt to add fillets and blends to every intersection of a design. But, it can make all the difference in the world when it comes to creating a useful part or something that just can't wait to return to it's powdered state.
-G