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3ds max and STL [message #43869] Sun, 12 February 2012 13:40 UTC Go to previous message
avatar BasOoink  is currently offline BasOoink
Messages: 2
Registered: October 2011
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Junior Member
Hello,

I have some difficulties editing STL files with 3ds max. I've made several parts of a human figure and saved them seperately as a STL with one shell. I tried to join the several files on a framework by importing them in one project in 3ds max and performing boolean operations.
But after the boolean process and exporting the combined file as an STL, it was suddenly not manifold anymore and shows many shells.
I tried to find out what went wrong and I imported a healthy STL made of one shell in 3ds max. Without changing anything I exported it again as STL and opened the file in Netfabb. The file contained many holes and shells (See attached files).
I can only conclude that 3ds max does something to STL files, which makes them unstable. Is there a way to edit STL in 3ds max without being confronted to these problems? And if not, are there programs which do not have these problems?

Greetings,

Bas Ooink

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