|3D Max - inverted normals [message #3716] Thu, 02 April 2009 17:42 UTC
Hi I have been trying to make an old model printable. Arrg!|
My test piece uploaded easily enough. But two trys and no Joy. INVERTED NORMALS!
Q: Can rogue geometry inside the Mesh (free floating faces ect) cause a Normals problem, Or will it pick up as a Non Manifold error first.
In Max there is a normal edit modifier but it will not work Globally if you have an Editable Mesh as your object.
So is Blender an option.
Can I turn my mesh into something else export it and re-import it.
Sifting through every poly just is not an option.
Thanks to anyone who can point me to a solution.