Colour per vertex in VRML? [message #42556] Mon, 23 January 2012 16:13 UTC |
 |
|
Hi folks,
I have several models that I will be printing using your 3d colour service. The models are people, about 30cm tall, and are coloured to act as a visual aid to understanding our graphics technology.
Your FAQ suggests colouring per face in VRML, and this isn't ideal for our application. Unwrapping it into a texture isn't easy either. So I am wondering if your VRML importer understands per-vertex colouring? Can I specify the colour per vertex and have this interpolated across each face by your software?
Thanks,
Mat
|
|
|