|Support for voxel data [message #36126] Fri, 07 October 2011 11:11 UTC
|Would you use a voxel data format to submit models?[ 8 vote(s) ]|
|1.||Yes, I would use it for some models.|| 7 / 88%|
|2.||Yes, it would enable me to submit unmeshable models.|| 1 / 13%|
|3.||No, I see no use.|| 0 / 0%|
I browsed through the forum but coulnd't find a similar post so here it goes:
The output of some algorithms is inherently a voxel data set. If you were to 3D print this, you would have to generate a mesh based on the voxel data with all the problems and drawbacks that come with this step. In the end, shapeways would rasterize this mesh data set back to a voxel data set to send this to the 3D printer.
Why not hand in the voxel data set right away?
Data size? Ok, let's assume we need 2000^3 voxels (1 bit / voxel). So we have about 1GB of data. Even a simple run-length-encoder should be able to compress this down to a few MBs (except for Cantor dust ).
Data format? Come on: If somebody is able to generate voxel data, he/she will be happy to wrap it into whatever data format shapeways could come up with.
[Updated on: Fri, 07 October 2011 11:18 UTC]