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manifold, normals, strange texture [message #6198] Mon, 31 August 2009 21:20 UTC Go to previous message
avatar fourdee  is currently offline fourdee
Messages: 9
Registered: April 2009
Go to all my models
Junior Member
Hello,

I'm having a bunch of trouble with my models... I'm using Cheetah3D.

Here is my process:

- Create type in Illustrator
- Convert to shape
- Put holes at top
- Make compound path to punch holes
- Save as SVG
- Import SVG into Cheetah
- Put SVG path into extrude object
- Save as STL

When I import "fourdee.stl" into Shapeways, it works, but the image and 3d view shows strange lines across the front, but in Cheetah, it's perfectly flat.
See model 49069

When I import "fourdee-linear.stl" into Shapeways, it tells me only manifold objects can be printed. This is the same as the previous object, except I changed the bevel to linear.
See model 49070

When I import "helvetica2.stl" into Shapeways, it tells me the object has inverted normals.

I've been messing with all of this for a few days now, so I've lost track of everything I've done trying to get things to work...

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