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Whole object is non-manifold, 20.3MB stl file [message #6702] Sun, 20 September 2009 23:05 UTC Go to previous message
avatar isnoop  is currently offline isnoop
Messages: 2
Registered: August 2009
Go to all my models
Junior Member
It would appear that my model is suffering from multiple problems. I am proficient in Illustrator and Sketchup, but Blender is a bit overwhelming my first time in.

First, the main logo consists of just under 300K vertices, most of which are completely pointless. Is there some tool I can use which will automatically eliminate vectors which do not create an angled face?

Second, I followed the tutorial to resolve the non-manifold error, but my entire model (all 300,312 edges) are selected. Perhaps there is a tiny hole somewhere in my shape, but I can't find it. Is there a script or easy means to locate that?

Thanks!

  • Attachment: soap.stl.zip
    (Size: 918.78KB, Downloaded 139 time(s))

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