|ZBrush Order of Operations for Color Printing [message #60845] Sat, 26 January 2013 17:06 UTC
I"m using ZBrush, and I'm new to 3D printing but not new to sculpting or modeling. I have a client that wants a character sculpted, posed, and painted for 3D color printing at Shapeways. I have the T-Pose sculpt done, but I'm not sure what the best order of operations going forward would be. |
I know I need to do the following:
Use Dynamesh to make my multi-subtool model a single, water-tight mesh, then project the detail back down.
Polypaint the model
Create UVs so I can export a color texture map
Pose the model
Decimate the model
Hollow out the model
I'm just not certain what order I should do these things in and why. I don't want to create more work for myself by going about this in a bad way. Would someone mind breaking it down for me? I would really appreciate it.