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Forum: Shapeways Shops
 Topic: Bookkeeping
Re: Bookkeeping [message #111422 is a reply to message #111379 ] Tue, 03 March 2015 02:36 UTC
avatar stonysmith  is currently offline stonysmith
Messages: 2249
Registered: August 2008
Go to my shop
Shapie Expert
barkingdigger wrote on Mon, 02 March 2015 16:35

If you plot design-time versus profit in any of the plastics it'll only make you cry!

I design stuff for my hobbies, and there's no way ANY of them will ever pay me back at the commercial hourly rate for my time. Instead, I assume I'm investing the time for my hobbies, and if sales profits cover the cost of my own purchased prints then I'm a winner...

My sentiment exactly. Hundreds of hours spent fixing the holes in a model, and net $13 of markup from that model over a period of the last 3 years. I'm not in this "for the money". The drawing itself is relaxation for me. However, I'm also not going to turn down any donations that any patron would like to contribute.. <grin>

Now, on the other side, I've had a couple of models that took 20 minutes to build and netted me over $100 of markup. It's not an even tradeoff.. I have yet to break $1.50 average markup per item sold.

But I'm not going to stop drawing.

Patience, Persistance, Politeness - the 3Ps will help us get us to Perfect Printed Products
Re: Bookkeeping [message #111426 is a reply to message #111336 ] Tue, 03 March 2015 05:45 UTC
avatar draw  is currently offline draw
Messages: 253
Registered: March 2013
Go to my shop
Senior Member
It's true that by using a service like Shapeways that time is probably your primary "expense." You're not purchasing or operating 3D printers. But how do you value the time component? Do you count an hour of time as minimum wage or the less than minimum wage that a normal start-up entrepreneur might experience? On the off hand chance anyone is running a real business they would really need to get their sales volumes cranked up to also cover all the other expenses related to general office equipment and the rental of business space if you aren't working out of your garage. But working out of your garage might also earn you some business deductions so there's that, but I don't think you can deduct time (or labor) as a business expense.

For most hobbyist types it's likely that 99% find this a losing proposition when it comes to getting a return on investment, and that's not even counting time. The costs for prototypes probably exceed royalties for most individual models or for hobbyist stores taken in their totality. Add to those costs internet access every month and the costs of buying a computer or the share or costs attributable to the hobby, and you're even further behind.

However, it would be an interesting thing to keep track of if you are just starting out. Had I kept track I could generate a cost of playing around and compare that to how much closer I would be to a Corvette had I instead spent evenings working at a McDonalds.

I'm not going to stop "DRAWing" either over the long run.

[Updated on: Tue, 03 March 2015 05:48 UTC]



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