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Physical Sprites [message #55078] Tue, 09 October 2012 09:47 UTC Go to next message
avatar BITGEM  is currently offline BITGEM
Messages: 63
Registered: January 2012
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So, I am finally at it again. A little while ago I made a system for assembling sprites from 3D printed cubes ...
http://images.shapeways.com/model/picture/674x501_539268_173860_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
http://images.shapeways.com/model/picture/674x501_539268_173852_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
http://images.shapeways.com/model/picture/674x501_539268_173855_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
http://images.shapeways.com/model/picture/674x501_539268_173856_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
http://images.shapeways.com/model/picture/674x501_539268_173857_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
http://images.shapeways.com/model/picture/674x501_539268_173858_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
http://images.shapeways.com/model/picture/674x501_539268_173859_1338413389.jpg?key=98cb342712e54df0c56b70c3197ab797
It turned out that this did not generate any sort of interest what so ever... it might be because it required a fair amount of assembly.

I have now just combined the cubes so there is no assembly required
http://images1.sw-cdn.net/model/picture/674x501_653722_598797_1349774498.jpg
http://images1.sw-cdn.net/model/picture/674x501_653722_598798_1349774522.jpg
http://images1.sw-cdn.net/model/picture/674x501_653722_598795_1349774487.jpg

This method is quite a bit cheaper as I can scale things down, but now I am a little worried that I might be breaching some copyright laws. :/


www.bitgem3d.com
Re: Physical Sprites [message #55090 is a reply to message #55078 ] Tue, 09 October 2012 14:32 UTC Go to previous messageGo to next message
avatar mkroeker  is currently offline mkroeker
Messages: 1890
Registered: June 2012
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Shapie Expert
You might want to get the legalities sorted out before you offer this for sale in your shop.
(And stating here "in public" that you already suspect you might get in trouble over this
is probably not the brightest move either, if you hope to rely on the "fair use" clause)
Re: Physical Sprites [message #55098 is a reply to message #55090 ] Tue, 09 October 2012 16:48 UTC Go to previous messageGo to next message
avatar BITGEM  is currently offline BITGEM
Messages: 63
Registered: January 2012
Go to my shop
Member
You are right! Well, they're not for sale for now. Will try to get some sort of response from Nintendo.


www.bitgem3d.com
Re: Physical Sprites [message #55111 is a reply to message #55098 ] Tue, 09 October 2012 22:22 UTC Go to previous messageGo to next message
avatar stannum  is currently offline stannum
Messages: 982
Registered: May 2009
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Senior Member
About the "requires assembly", people are already using beads to make things like this. You should think what this method improves over plain beads, and then target places where such artists share their works (pixelgasm, deviantart...).

About the technical details, are the cubes 6mm? Did you get any complain from service about too many and too small parts, or was it printed without questions?
Re: Physical Sprites [message #55175 is a reply to message #55111 ] Thu, 11 October 2012 06:53 UTC Go to previous messageGo to next message
avatar BITGEM  is currently offline BITGEM
Messages: 63
Registered: January 2012
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Yes, bead sprites were the reason for my idea. I know 3D printing can't beat the price of beads and what could be easier then ironing them together... still I wanted to make something bigger and with square blocks that don't have holes on the surface.. so the outcome looks smooth, straight and more professional. Anyway. I posted on those communities and while people thought it was a neat idea it's just too expensive and complicated.

About the technical limitations... I received no complaints. I suppose it was still within the limits plus the parts are simple cubes and are probably easy enough to handle. I have tried to upload a street fighter sprite in single cubes before... that blew up the system Smile.

[Updated on: Thu, 11 October 2012 06:55 UTC]


www.bitgem3d.com
Re: Physical Sprites [message #55422 is a reply to message #55175 ] Tue, 16 October 2012 07:03 UTC Go to previous message
avatar BITGEM  is currently offline BITGEM
Messages: 63
Registered: January 2012
Go to my shop
Member
Well, Nintendo got back to me and I have to say they were really polite and friendly. However their reply left me none the wiser on what to do with my physical sprites. Since they receive thousands such inquiries they don't have the capacity to process each individual case so their advice is to get independent legal advice... I suppose the sprites will remain private items for the time being.


www.bitgem3d.com

 
   
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