| The dreaded bump map [message #47347] Sun, 22 April 2012 18:00 UTC |
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I'm well aware that bump maps can't be used in 3D printing, but a couple months ago a user provided a step by step process on how to "burn" the bump map into the geometry so it can be printed.
Unfortunatley, I haven't been able to locate this in the forum and was wondering if anyone had any idea how to do it.
I predominantly use Sculptris and Hexagon but I am slightly familiar with blender.
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| Re: The dreaded bump map [message #54179 is a reply to message #49939 ] Mon, 17 September 2012 20:57 UTC |
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Yes. "Displacement map" is the term. 3dMax does it too.
Displacement maps are usually black and white, similar to a bump map but they effect the geometry directly rather than just the render like a bump map.
The cost is you need to have a suitably dense mesh so the details show up.
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