Bump Maps ? [message #10181] Wed, 24 February 2010 21:16 UTC |
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I've searched the forum and FAQ and not seen this topic addressed. I also got no answer via email, so I'm posting here:
1. I come from a video game art background, so I'm used to modelling things in flat polygons ("faceted") and the renderer, both in 3DS Max and in our game engines makes it all look smooth and rounded automatically. What I want to know is, if Shapeways service would end up printing the model all faceted looking? Is there a way to make something look "rounded" without re-modelling it?
2. We also create a lot of detail using bump maps instead of geometry. Does the 3D printing take into account bump mapping or is it strictly limited to the 3D geometry?
thanks
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| Re: Bump Maps ? [message #10182 is a reply to message #10181 ] Wed, 24 February 2010 21:35 UTC |
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Hi
The 3d object prints out as it is modelled.
the textures does not affect the printing process.
however, you can choose your object to be printed in Full Color Sandstone material. http://www.shapeways.com/materials/fullcolor
a simple way to make a game character look more smoother, is to add a subdivision surface to it. but it probably messes up the uv layout.
[Updated on: Wed, 24 February 2010 21:40 UTC]
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| Re: Bump Maps ? [message #10183 is a reply to message #10181 ] Wed, 24 February 2010 21:36 UTC |
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Hi,
1. Shapeways prints the models "faceted". Although the current previews on the site show smoothing, this has no effect on the printing. (they are still improving the previews)
To obtain smooth objects this has to be defined at the polygon level.
If the facets are small enough, the object will be smooth.
In 3ds max you could use the turbosmooth or meshsmooth modifiers (selectively if needed) for this.
Watch the polygon count thoug, the limit for shapeways is 500.000 polygons I believe.
2. Strictly limited to 3d geometry, So bumpmaps will have no effect on printing. Depending on the detail in the bumpmap,. you could try using a displacement modifier in max.
Make sure all modifiers are active or collapsed before you export for upload.
I recommend downloading meshlab, as this will give you a good idea of what the exported object really looks like.
The only maps supported by shapeways, are color texture maps for certain filetypes.
Kind regards,
Stijn
- Artist / Engineer / Designer / Shopowner / Volunteer / Moderator -
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