I used Ctrl-N to correct the normals. That helped a LOT. Really.
Still have some problems though.
The edge loops don't go all the way round. I'm having to do a LOT manually simply
because what I'd like to be, for example a global select using Shift-G, isn't working.
I solve one problem and create two more.
The problems can be solved but at the cost of a LOT of manual effort because the
more global solutions just aren't working.
(see the attached)
How did you know that I needed to apply Ctrl-N? What were the indicators?
What will be my clues going forward? What should I look for to know to apply
Ctrl-N? Like "Remove Doubles", I'm not always aware of THAT problem either.
They seem like more standard safety precautions to me than something SPECIFIC
I can look at and say THIS is a "Remove Doubles" problem or a "Recaculate Normals"
problem.
---
Editorial Comment (Feel free to ignore)
Furthermore, I would LOVE to have a REDO option. Go too far with UNDO and
you're stuck.
Not to mention what does Blender have against RIGHT-Click? All those key combinations
are useful, but, did it ever occur to anyone at Blender that there's only so much capacity in
the human memory? Right click would go a LONG ways towards adding functionality simply
because there wouldn't have to be so much that HAS to be remembered because there's NO
other way to get to the functionality other than the keystroke combination (which they keep
INCREASING every update).
But, I digress...
I think it's reaching bloat level. There are probably some sensible ways in which to reduce
the bloat that could actually improve the Blender experience.
I just watched a video - 51 shortcuts::
https://www.youtube.com/watch?v=CWgKrFk5gU4
in which the first comment was:
"An excellent example of why Blender sucks"
(The comment is gone now, perhaps the truth hurts. There are a LOT of ways to get it
RIGHT in Blender - no question. There are also a LOT of ways to get it wrong. That that
may be true of ANY other program is no excuse. There's LOTS of room for improvement
in Blender (BEGINNING with the user interface design - Andrew Price - Blender Guru has
gone into detail with examples. It's not just whining or not being familiar enough with Blender.
Andrew Price has got street cred on familiarity. He's a credible source:
Improving Blender's UI:
https://www.youtube.com/watch?v=6aIA2LaB2Iw)