Sure, I'll readily admit that 6c is too cheap. A metal caster would probably quote me a dollar. More likely, he'd rig up a half-dozen on a sprue for $2.
Perhaps the linear approach is the problem. These machines have historically been used for prototyping. You guys have the foresight to try to use them for direct manufacturing and are several years ahead of the curve. To me, the challenge with volume-based pricing is that volume, being cubic, makes numbers get real big, real fast.
The sweet spot for what's economical for our customers is not necessarily the sweet spot for what's economical for you guys.
I have a model that's 45cc. I prototyped that (before you guys existed as a company) on an Eden in High Res (I believe you generally run them in High Speed instead). It cost a fair amount at maybe $500 or so. But when I cast that in resin, it's literally $2 worth of resin and rubber. And I could sell it for a pretty penny and make my money back quickly.
Nowadays, even after hollowing, it still costs about 50% more just to print, in a lower resolution process than my prototype, than what I sold copies of it for. So it's still not economical for me to direct manufacture this model. Convenient, sure. But only two people would buy it. When I originally set the price for it in resin, numerous people chimed in. At my original price point, the consensus was that most would buy one just to complete their collection. But by dropping the price 20%, they'd by two or more. I did, and true to their word, they did.
I know that anecdotal evidence is a poor excuse for hard data, but it's the point that's important. A lot of us know what our sweet spots need to be to keep our customers. When a model hits $10 in FUD, but costs $1 in resin or metal, and the sales point was supposed to be $8-$12, well, your direct manufacturing loses out. Sure, I could gang a bunch of them together, but that kind of defeats the purpose of you guys offering storefronts.
Cyborg's response above is interesting and deserves consideration.