One of my next projects is a fairy for a friend. I'm looking for new techniques to help with this project. In particular, I'd like to use a texture to generate holes in a mesh, or use a texture to generate the mesh entirely. In particular, I'm thinking of the fairy wings, which should be light and wispy in appearance. Rather than do the mesh by hand, I'd like to draw a texture and use that to create a plane of the same shape, including holes. Then, I can solidify that flat mesh in Blender.
Does anyone know of a program that would allow me to do this? I suspect that Meshlab may be able to do this, but I'm still looking for the correct documentation.
Last edited: May 12, 2012