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Scuptris to Shapeways [message #40808] Tue, 27 December 2011 17:01 UTC Go to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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An instruction sheet for creating colored items in Scuptris and getting them uploaded to Shapeways. In case anyone was wondering Very Happy

index.php?t=getfile&id=12988&private=0

[Updated on: Tue, 27 December 2011 23:24 UTC]


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
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Re: Scuptris to Shapeways [message #40815 is a reply to message #40808 ] Tue, 27 December 2011 17:55 UTC Go to previous messageGo to next message
avatar dizingof  is currently offline dizingof
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I'm pretty sure you can skip the Blender stage...

Upload the OBJ straight to shapeways - OBJ has all the colors data inside - no need to convert to textures.





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Re: Scuptris to Shapeways [message #40816 is a reply to message #40808 ] Tue, 27 December 2011 18:09 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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I tried that with no luck. On the upload page it doesn't include OBJ for color models. And if it had the color data wouldn't it already have the color when opened in blender?


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate
Re: Scuptris to Shapeways [message #40818 is a reply to message #40808 ] Tue, 27 December 2011 18:24 UTC Go to previous messageGo to next message
avatar dizingof  is currently offline dizingof
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I tried it now too.. you're right .. i recall Bart said shapeways accepts OBJ but without the colors data..

Cool guide.




http://www.3Dizingof.com
Re: Scuptris to Shapeways [message #40835 is a reply to message #40808 ] Tue, 27 December 2011 21:23 UTC Go to previous messageGo to next message
avatar stannum  is currently offline stannum
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Text is wrong, you mean Blender 2.49 and 2.59. ^_^ The 1.x series is really old.
Re: Scuptris to Shapeways [message #40839 is a reply to message #40808 ] Tue, 27 December 2011 23:18 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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You are right, I'll have to fix that.

Edit: Fixed Thanks

[Updated on: Tue, 27 December 2011 23:24 UTC]


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate
Re: Scuptris to Shapeways [message #40854 is a reply to message #40839 ] Wed, 28 December 2011 12:31 UTC Go to previous messageGo to next message
avatar stop4stuff  is currently offline stop4stuff
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Nice tutorial.

You might be able to save the 'Blender' time by importing the .obj into Accutrans3D and then export as VRML2.0... Accutrans also has options to scale and more importantly truncate the UV map filename ready for zipping.

Re: Scuptris to Shapeways [message #40856 is a reply to message #40808 ] Wed, 28 December 2011 13:36 UTC Go to previous message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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More than one way to skin a cat, or a 3D model in this case Laughing . This was just the easiest way for me using what I know, and what I was able to get to work.


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com Community Advocate

 
   
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