I am using Sculptris, Meshlab, and Sketchup. I am familiar with Sketchup, learning Sculptris, and know next to nothing about Meshlab.
I created a sculpt in Sculptris.
I exported it as an OBJ then convert it to a format I can use in Sketchup (I believe through Meshlab, it's been several days).
in Sketchup, the import crearted a tiny little object that matched my sculpt but was too small, so I had to re-scale it.
I then had to go and fill in all the surfaces because the texture of the mesh didn't import (I believe due to the scale)
I am trying to do the reverse as well, so I can clean up my sculpt.
The problem I am having, is I cannot seem to lock a scale in. I don't seem to have any scaling tools in Sculptris,
I also do not want to re-draw the silly surface everytime I import into Sketchup since there are so many triangles.
How can I convert my files and keep my scale, so that everything will transfer properly?
Also, how do I lock in an Axis in Sculptris?
I am a novice, so keep that in mind.
*as a side, Sculptris made this dumb little funnel in the index knuckle that I CANNOT get rid of in Sculptris. I was able to remove it in Sketchup.