Yup!
Opened the wrl in Blender. Is a geometry flaw, not texture, which is actually fine (attached screenshots). You can easily see the level jump, and the extra added triangles. Easy to flatten all, tho. Being a simple shape, might be better use tho to just make a basic short cilinder with the wished dimensions and proportions, then bevel/round as desired the border and that's it. I say as I'm seeing like bumps in the border, and I doubt you wanted those... Oh, the texture does not need to be flipped. You can instead flip the UV mapping, and would make it easier for you , or anyone else, to edit the texture.
Cheers!
PD: The double ridge you see is not that it has 2 ridges in the same face. Is just that Blender allows seing the backside in wireframe mode. That is, you made the bevel or ridge through both faces, it seems....IMHO, seems like you have pulled one half towards up or something. (Or pushed down the other. Or made the thing with two halves and not welding at same height. Dunno, I neither have used PS for modelling, but 2D. )
Last edited: Jun 24, 2014