Texture display issue

Discussion in 'Design and Modeling' started by 78526_deleted, Apr 6, 2011.

  1. 78526_deleted
    78526_deleted Member
    I've created a .wrl VRML97 file from Blender 2.49, but for some reason, the texture doesn't display correctly. It uploads just fine, as I can see it on the model in certain parts. I was wondering if anyone had some tips as to what the issue might be?
    The only thought that came to mind would be flipped normals, or an improperly applied material, but I checked that, and I'm pretty sure that's not it.

    Model should be viewable here:
    https://www.shapeways.com/model/236568/ferrenginelogo2.html

    Thanks in advance!
     
  2. 78526_deleted
    78526_deleted Member
    Alright, so I've been working on this some-more, and one thing I noticed is that since my model was originally a collection of completely separate characters, I ended up with a lot of faces adjacent and facing to each other.
    After fixing some of these, the untextured spots -seem- to be going away. The only problem is, it's very hard to tell if it's actually working, since I've completely re-indexed large parts of it, and now new spots are showing up in untouched places :(

    Here's the latest:
    https://www.shapeways.com/model/236843/ferrenginelogo.html
     
  3. barrys
    barrys Shapeways Employee Dev Team
  4. 78526_deleted
    78526_deleted Member