I've been reading through the FAQ and tutorials, but haven't seen an answer to this. I thought I remembered reading about the topic at some point, but I'm not able to find it.
So, can you print an object that is manifold, but self-intersecting? To give an example: say I've modeled a hand. I decide that instead of individual fingers, I want the fingers together. Can I just move each finger so it overlaps the mesh of the finger next to it, or will having it intersect itself cause problems with the mesh?
Typically, I model hands with each finger separate and rig them so they can be posed, but if self-intersecting meshes are not allowed, then this would not be a good approach. I don't know of a tool to automatically "fix" self-intersecting meshes, so turning the individual fingers into a flat palm or fist would be very tedious modeling work.
Thanks for the info.