The number of
triangles* is not the real issue, the real issue is the time-out on Mesh Medic
and creating the render preview image.
From experience, the safe limits are;
A single manifold mesh with around 980k triangles for an STL file. (I have a model at 998k triangles that is printable, but was email rejected and has no preview image)
Multiple manifold meshes within an STL file varies from 380k to 900k triangles depending on the number of meshes (tested with between 2 & 800).
Colour models can vary, a 16 shell single image VRML might fail whereas a 15 shell mutliple image model might pass (yes it happened on one very long and frustrating day earlier this year)
*Shapeways upload limit is 1 million triangles (3 sided shapes, polygons can have more than 3 sides.) Any model that Mesh Medic needs to repair will add to the triangle count.
999,999 triangles works sometimes though
Paul
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