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The Gorns are six-to-seven-foot-tall, 350-pound, cold-blooded, egg-laying, reptilian humanoids bearing a superficial resemblance to a T-Rex or Raptor. Despite the fearsome visage, they are actually quite civilized people who run one of the few democracies in the galaxy. The Federation and Gorns met in a border incident in which two hot-headed captains shot first and faced embarrassing questions later. (A Federation corporation built an unauthorized colony outside of Federation territory. The Gorns saw a few Vulcans and thought the colonists were Romulans (with which they had fought wars for over a century). Diplomats smoothed everything over and the Gorns became the most stable ally of the Federation. The Gorn legislature’s reluctance to spend money or join the Federation's war limited this alliance during some periods. (Note: The dinosaur-based names are Federation “reporting names” because few in the Federation could pronounce the Gorn names for them. Shown books on paleontology, the Gorns were reportedly honored and amused by the naming convention.)
Like all empires, the Gorns began the General War with a scout based on their smallest warship, in this case a destroyer. Special sensors replaced the plasma torpedoes, leaving the ship with no offensive firepower to speak of. The pre-war assumption was that scouts would be used to detect approaching enemy fleets, then leave the battle space before combat began. Actual combat proved the need for scouts to remain with the fleet to provide jamming and counter-jamming.
The ship is available in a variety of materials. Ships are unpainted, use standard flight stands available from many sources, and, while designed for gaming, make fine display pieces.