Product Description
Tachyon missiles are drone-like weapons and are perhaps the most widely-deployed seeking weapon type in the Omega Octant. First introduced by the Maesron Alliance, they would later be adopted, through fair means or foul, by several other empires: the Bolosco Merchant Guilds (who purchased stocks of missiles to be shipped directly from Maesron space); the Zosman Marauders (who captured the technology from the Maesrons and who passed it over to the Zosman worlds in the Phi Sector for their own use); the Vulpa Insurgency (which retained the use of tachyon missiles in their “post-Maesron” hull designs); and the Federal Republic of Aurora (which “acquired” samples of this tech courtesy of the Orion-hull raider cruiser Throne of Ozymondas).
Each tachyon missile is quite large as seeking weapons go and is designed to be customizable to a considerable degree. As the technology progressed, the upper limit of the missile’s frame size, its maximum speed, and its ability to resist damage were steadily increased; while new abilities, such as the option of installing phaser mounts aboard, or even the ability to change target in mid-flight (akin to a Probr HEAT torpedo), were also made available.
Ships could have one of four tachyon missile rack types: type-A, which holds three missiles; type-B, with five missiles; type-C, which can launch its three missiles at twice the standard launch rate; and type-D, with three missiles and a single set of reloads. Bases may deploy the type-E rack, which holds nine missiles. Notably, unlike Carnivon death bolts, tachyon missiles may be deployed by fighters and gunboats, though a size-1 fighter may carry only a single tachyon missile at a time.
This comb of missiles is available in a variety of materials. Missiles are unpainted, use standard flight stands available from many sources, and, while designed for gaming, make fine display pieces.