The Omega Octant is east of the Alpha Octant empires seen in the Star Fleet Universe (beyond the Inter-Stellar Concordium), on the other side of a galactic void. That void is a dead zone where life is impossible and ships fall apart, marking a separation between Octants. The Iridani Questors are comprised of an otter-like mammalian species native to a small cluster of stars in orbit of the Milky Way Galaxy. The distance from the Iridani Cluster to the nearest edge of the Galactic Rim is approximately equal to that between the Drex homeworld and the Probr capital, and is marked by numerous chains of supply docks connecting the Cluster to numerous entry points along the Galactic Energy Barrier. The Iridani themselves are a short-lived species, with an average lifespan of 35 to 40 years. Thus, the Iridani set out to live life to the fullest, though they are tempered by their strictly observed honor code.
Prior to the Andromedan and Souldra invasions, the Iridani mostly set out for the galaxy in service of a given Quest, which a ship's captain (typically a noble) was obliged to fulfill prior to accepting their place in society. To that end, most Quest ships were designed to be modular in nature; the choice of modules would be selected prior to leaving the Cluster with the captain's particular Quest in mind, and would almost never be changed prior to its return home. With only two exceptions (each of which failed), the Iridani avoided any attempt to establish their own holdings along the Galactic Rim. For their part, no Omega faction, not even the Zosman Marauders, succeeded in establishing a foothold of their own in Iridani home space.
This “splendid isolation” lured the Iridani into a false sense of security, which the Andromedan Invaders would ruthlessly exploit. The Andromedans conquered Iridia in the midst of the Sixth Cycle, while the bulk of the Iridani fleet was deployed on Quests inside the Omega Octant. However, the invaders underestimated the depth of Iridani resolve; the Quest ships “still at large” assembled for the Grand Quest which successfully liberated the Throne Planet two years later. Iridani ships are armed with wide-angle phasers, focused energy beams, and target illuminators. Some Quest ships also possess either a Captain’s Gig or an Admiral’s Gig, a special shuttle type for use by its commanding noble. Note that the Iridani often decorate their ships garishly to resemble the ships they used to sail, even down to flags and pennants (which have no utility in space).
The Yawl was the Iridani equivalent to a frigate. As it was too small to equip an Iridani-type module, any “mission variants” had to be treated in the same manner as those for a non-modular empire. This made it less popular than the destroyer-sized Caravel as a lone Quest ship. Nevertheless, the ship was sometimes selected by knights who needed a fast and relatively agile ship for their Quest. More often, it was used by poor or landless knights, by wealthy squires who wished to earn a knighthood, or as part of a larger Iridani squadron or fleet. As with most Iridani ships, the Yawl's weapons were oriented in “broad-siding” firing arcs; three “Yawl-Bs” were equipped with a more forward-oriented attack posture, but only one of those made it back to the Cluster in the wake of the ill-fated Bonnaventure Quest. The Iridani later fielded escort and fast patrol ship tender variants of the Yawl base hull.
This ship is available in a variety of materials. Ships are unpainted, use standard flight stands available from many sources, and, while designed for gaming, make fine display pieces.