<div id="cookie_notice" class="sw-cookie-notice sw--padding-vert-4 sw--padding-hor-1 sw-dms--box-shadow--big">
<div class="sw-dms--color-white sw-grid-flex sw-grid-flex--wrap-mob sw-grid-flex--wrap--tab">
<div class="sw-cookie-notice__text--mob sw--padding-left-8 sw--font-size-14 sw-grid-flex__cell-5-7 sw-grid-flex__cell-1-1--mob sw-grid-flex__cell-1-1--tab">
<div class="sw-grid-flex__cell-2-7 sw-grid-flex__cell-1-1--mob sw-grid-flex__cell-1-1--tab">
<a class="sw-dms-button noty_close sw--padding-hor-7 sw--position-absolute sw--position-right sw--margin-right-13 sw--hide-mobile sw--hide-tablet" data-sw-set-cookie="euCookie">OK</a>
<a class="sw-cookie-notice__btn--mob sw-cookie-notice__btn--tab sw-dms-button noty_close sw--padding-hor-7 sw--margin-vert-3 sw--hide-desktop" data-sw-set-cookie="euCookie">OK</a>
3D printed in black nylon plastic with a matte finish and slight grainy feel.
The design of these cubes was inspired by the concrete block designed by Frank Lloyd Wright called the 'Ennis Block'. It was used on a few homes Wright designed as well as in some Hollywood movie sets like 'Blade Runner'. Wright's design was an exercise in 'shifted squares' which resulted in an asymmetrical motif. Because the design is NOT perfectly symmetrical about the diagonal, each cube I created in the series had to resolve the asymmetry issue differently depending on how the corners and edges were arranged.
Cube 01. This was the first cube in the design series. When I studied the Wright design, I kept imaging portions of it as a void and wanted to explore what would happen if the depth of the relief was governed by the same design on an adjacent face of a cube; and each cube face would share a few common elements. In order to make this idea work, I had to modify the original motif and make it perfectly symmetrical about the diagonal. Then I arranged the motif as a pin-wheel with the dominant corners at the center. As I found the intersecting geometries from all the faces of the main cube, I slowly began to build a series of cubes and cages. At one point, a cage was captured but not locked into place and was free to rattle around. I chose to lock it in place because I wanted to be able to appreciate the pure geometry of the design. So, few extra smaller cubes were added to achieve a static larger cube.