I"m using ZBrush, and I'm new to 3D printing but not new to sculpting or modeling. I have a client that wants a character sculpted, posed, and painted for 3D color printing at Shapeways. I have the T-Pose sculpt done, but I'm not sure what the best order of operations going forward would be. I know I need to do the following: Use Dynamesh to make my multi-subtool model a single, water-tight mesh, then project the detail back down. Polypaint the model Create UVs so I can export a color texture map Pose the model Decimate the model Hollow out the model I'm just not certain what order I should do these things in and why. I don't want to create more work for myself by going about this in a bad way. Would someone mind breaking it down for me? I would really appreciate it.