What is wrong with this and how can I fx it?

Discussion in 'Design and Modeling' started by donanton, Jul 1, 2010.

  1. donanton
    donanton New Member
    I made this model in sketchup. It is mostly hollow to save money. I uploaded it and got a message from shapeways saying they couldnt fix it. They also sent me this image.

    I have attached a picture showing various sides of the piece.

    I have pro engineer, meshlab, blender and of course sketchup.
  2. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    Do you mind putting up the file for us to look at? The shells problem is probably the one causing the issues, inverted normals can, but usually only causes issues with rendering and sometimes pricing.
  3. donanton
    donanton New Member
  4. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    I think you have that link set to private, and I meant the file you uploaded.
  5. crsdfr
    crsdfr New Member
    That image is from Magics.

    The red indicates an inverted normal, so your main problem is that the model is entirely inverted (a pretty common problem translating from skp). The other problem is that its not unified, and comprised of around 184 separate shells.

    Upload the model here in the forums as an attatchment and I'll have a squiz for you.
  6. donanton
    donanton New Member
    I'm not gonnaa be with internet access on the comouter the file is on. I have pro-e, blender, and meshlab. What should I do to solidify it?