Weird Rendering

Discussion in 'Design and Modeling' started by BenL, Aug 5, 2008.

  1. BenL
    BenL New Member
    I've had a bit of a fight getting this model to work at all here...

    First off, its generated using software I wrote and for some reason you don't like my STL format (I've been told that the normals are pointing the wrong way, but I have not yet worked out what I did wrong). Anyway, I finally fixed that by loading the STL into Blender and then having Blender spit it out again.

    The system then accepted it, but it renders very oddly, as if it were inside-out.

    Take a look:

    Now what?
  2. Wildsketch
    Wildsketch New Member
    That's what it looks like when normals are pointing the wrong way.

    So long as they are all pointing the same direction, in or out, its no big problem. Just flip them. I couldn't tell you what button to press in Blender, but I'm sure it has a button to fix this.
  3. BenL
    BenL New Member
    Took some finding, but Blender does indeed have such a button, and it fixes it beautifully.

  4. jongold
    jongold New Member