Note: I learned Blender in two weeks watching Youtube videos so be nice (lol). I have been playing around with UV Mapping and ran across something odd which I cannot seem to figure out. Was hoping a more experienced hand could point me in the right direction. Mapping to a flat surface seems to be OK but when I map something very bright to a sphere (think sun with glare) the UV mapping turns out dull and I cannot figure out why. I thought this would be easy. I simply want the image, exactly as it is, applied to the mesh. See Image01 for an example which I just did for testing. Normally I do not think this would cause any problems, but Shapeways uses the Dull mapping and not the bright image I provide. Now I found a setting under Material >> Shading : Shadeless (circled in green in Image01 -- lower right) which does seem to fix the problem in Blender. See Image02 for the visible change Now everything looks correct and is nice and bright. Just like the original image. But if I import this new model to Shapeways the widget they use for rendering does not look correct. It looks completely washed out. See Image03. My thoughts on possibilities. 1> I have a setting amiss in Blender which is causing issues. 2> Blender model is OK but display widget Shapeways uses on website cannot properly render. (but model would be OK when printed). 3> Blender model is OK but Shapeways will print exactly like it looks in the Widget.