Hello Everybody, I'm trying to order my first 3D model in full color sandstone. I have made my model in blender and everything looks good in the application. When I upload to shapeways though, the uv map gets totally mixed up. It seems like the shapeways render is totally ignoring my uv map and just does whatever with the texture. I have no clue how to fix this / what is causing the problem... Weird detail: the failing uv map is of a photo that is applied to the model, when I paint a model directly in blender and upload this, there is no problem with the texture... Anyone experienced this before? Thanks in advance!