Tips on Hollowing High/Z Resolution Meshes

Discussion in 'Design and Modeling' started by akeno, May 19, 2009.

  1. akeno
    akeno New Member
    Hey guys.

    So I'm one of "those guys", aka ZBrushers (I'm not alone here I know that!? :)) and I was wondering if anyone had any tips on hollowing out a high resolution mesh to reduce cost size. This is fairly easy to do with low resolution ones, but the higher one because of the face count become a real pain and my system starts to freeze and isn't able to handle it.

    Is there a way to do this in ZBrush easily after the mesh is finished? I use Maya so it's really resource dependent on high messes and will probably freeze if I attempt most of mine. Cheers!
     
  2. daddymack
    daddymack New Member
    Hi again akeno, there is a way to do this in Zbrush but it's fiddly

    Basically you mask the whole mesh and then extract it with a very thin thickness

    Hide the outer mesh and using tools>deformation>inflate 'push' the mesh inwards

    You'll need to smooth parts out and do some cleanup etc it makes it easier to see what you're doing if you hit tools>display settings>double

    basically unhide the outer shell and you're left with a hollowed tool;)

    Otherwise you can 'push' a low res version in maya with inverted normals inside the high res exterior to create the same result but with less polys

    Good luck
    R