The Magics RP Guide for Maya Artisan Designers

Discussion in 'Software and Applications' started by akeno, Mar 10, 2010.

  1. akeno
    akeno New Member
    What you will need:

    A 3D Package Exporting and Saving Coordinates of OBJ

    Step 1.
    Export as OBJ, make sure your UV's are all set and laid out properly. Save all to a seperate folder.
    Step 2.
    Open up Milkshape. import the obj. with the file you just created.
    Step 3.
    Under the MODEL tab of MS3D, select all your mesh's that belong to your UV set.
    Step 4.
    Assign your UV's to the mesh.
    Step 5.
    Repeat Step 3 and 4 until all mesh's have been reassigned their proper texture.
    Step 6.
    Export as 3ds.
    Step 7.
    Open Magics and locate the 3ds file you just made and import it.
    Step 8.
    repair each of your model's geometry.
    Step 9.
    save as a .wrl , save this in the same directory of your textures that you did in Step 1.
    Step 10.
    Add your wrl and all the texture files (yes even if it creates 20 of them) to the zip file.
    Step 11.
    Upload, yay, you're done.

    Hope this is somewhat useful. This applies to other software but as a Mayan it's mostly dedicated to them.
    Last edited: Mar 22, 2010
  2. akeno
    akeno New Member
    thread updated, hope this is helpful to some folks here. had to teach myself all of this.

    Last edited: Mar 12, 2010
  3. pete
    pete Shapeways Employee CEO & Co-Founder
    Hey Akeno,

    would you mind cut & pasting this into a openoffice doc and perhaps add some screenshots and share with us?

    We can than add it to our tutorials section.

    Thanks in advance,