Sandstone Texture mapping Questions

Discussion in 'Technologies and Hardware' started by MikeP, Jul 24, 2012.

  1. MikeP
    MikeP New Member
    I have some Sandstone VRML97 textureing questions:

    * can we use Multi/sub-object mapping or is it one map per object?

    * Is there a limit on the Image file size?

    * Can we use 3dMax Cylindrical, spherical or box mapping?

  2. MikeP
    MikeP New Member
    I used one map.


    And I used planar and cylindrical mapping.

    Here's the Non mapped version, the mapped version and the texture map, I prefer it without mapping but I really want to see how the map works on the sandstone.

    Last edited: Aug 1, 2012
  3. Fredd
    Fredd New Member
    I believe that texture being applied to colored sandstone is way above the the technology that exists now for 3d printers.
    Consider it basically uses spot colors( solid colors on its uv map) with certain colors the printer can produce, that come close to the colors you have on the texture. Although that was a fine texture you created, the 3D printer would have a hissy fit making heads or tails of it.:)
  4. stannum
    stannum Well-Known Member
    From experience, sandstone is like 90's printers, four ink HPs and Epsons claiming 600-720 DPI, and using rough off-white paper, instead of photo paper. Some shades become something clearly different, and resolution stays below 100 PPI even with high contrast simple patterns.
  5. MikeP
    MikeP New Member
    Good to know. Thanks. Think early 90's colour printing? Good tip.

    Its only about 8cm high too which will probably affect the texture as well.

    I'll post a picture of the result when it arrives.

  6. MikeP
    MikeP New Member
    Here's the result. I'm pretty happy and the mapping worked out better than I expected although I'll certainly revise the way I apply maps now.

    Geometry detail was pretty good too. Better than I expected.

  7. stop4stuff
    stop4stuff Well-Known Member