I was wondering if this was possible. Using Maya I have a polygon that has different faces colored in by different Blinns, first did it with file texture, but colors weren't exact. Question is... is there a way to export this into x3d. I understand that it needs a texture file and since there isn't one I was wondering if there was a way to make one. First tried exporting to wrl, but doesn't seem to work so I'm goin with x3d.