Poly with multiple shaders into texture?

Discussion in 'Software and Applications' started by SomniumDS, May 13, 2013.

  1. SomniumDS
    SomniumDS New Member
    I was wondering if this was possible. Using Maya I have a polygon that has different faces colored in by different Blinns, first did it with file texture, but colors weren't exact. Question is... is there a way to export this into x3d. I understand that it needs a texture file and since there isn't one I was wondering if there was a way to make one. First tried exporting to wrl, but doesn't seem to work so I'm goin with x3d.
     
  2. Keymaker
    Keymaker Well-Known Member
    You can have your texture and x3d file within .zip file and than you upload just *.zip. It worked for me.
     
  3. SomniumDS
    SomniumDS New Member
    Well the thing is the texture isn't actually a texture. I just have faces in Maya colored at the moment. There's no actual texture file.
     

    Attached Files:

  4. Keymaker
    Keymaker Well-Known Member
    if you cant create texture from it you need to export it into VRML2. At least that is only format that i know and can carry color information for polygons....
     
  5. SomniumDS
    SomniumDS New Member
    Hmm... alrighty i'll figure something out. Thank you
     
  6. mkroeker
    mkroeker Well-Known Member
    That - sometimes called "vertex colors" - should work in either VRML or X3D. However the color capabilities of
    the printer used for the "full color sandstone" material are comparable to a first-generation color inkjet, so not all
    colors come out equally well.
     
  7. stonysmith
    stonysmith Well-Known Member Moderator
    Here's a model that I created to test the vertex colors.
    http://shpws.me/lUx1

    As you can see, the whole color pallette is rather dark, but if you stick with the brighter colors, it can turn out rather well.
    I had one of these printed http://shpws.me/loMS and it turned out almost identical to the render.