Need help adding a logo to iphone 4s case

Discussion in 'My Work In Progress' started by charleshevi, Feb 18, 2013.

  1. charleshevi
    charleshevi New Member
    Hi!

    I am very new at this and have been playing around with sketch up. I was able to download and iphone case and was trying to incorporate our company logo on it. I am in desperate need of help. Another problem that I am running into is that when I upload my iphone case piece on to shapeways, it appears to be solid. Need some suggestions on how to make this all work please. Below is an attachment of the logo.

    Thanks!

     

    Attached Files:

    • logo.jpg

      logo.jpg

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  2. UniverseBecoming
    UniverseBecoming Well-Known Member
    Use Inkscape to convert that image into a vector graphic, then you'll need to get that into Sketchup. Maybe use Meshlab to convert it for Sketchup. When you've modeled it, use Netfabb to fix any problems. You may also want to run it through the Nettfabb cloud service to make it watertight or completely closed.

    Those are some tips, but I have to go now. I'll be back in a few hours.
     
  3. UniverseBecoming
    UniverseBecoming Well-Known Member
    How's it coming? Are you getting anywhere with it?
     
  4. AmLachDesigns
    AmLachDesigns Well-Known Member
    I've heard about this Inkscape ploy before, so I thought I'd give it a whirl...

    I imported the .jpg into Inkscape, went onto the 'Path' options and selected 'Trace Bitmap'. I won't give you teh options I selected because they are probably rubbish, but I got a monochrome .svg at the end. Attached is the .svg.

    Then I imported the .svg to Blender. This is fantastically cool and directly gives you the logo in the form of Bezier curves. This logo you can extrude and bevel to your heart's content. Once happy, you then take the option to convert the curve to a mesh. This mesh may be manipulated in the normal ways (scaled etc). I sized the mesh to the approx size to fit on the back of an iPhone case and attach it in the next message.
     

    Attached Files:

  5. AmLachDesigns
    AmLachDesigns Well-Known Member
    Here is the .stl of the mesh. It is supplied as an example only, with no warranty or blah blah, just to show what you can do with this method. I assume that you are the owner of this logo and if not, well ... don't use it.
     

    Attached Files:

  6. charleshevi
    charleshevi New Member
    Thanks for the suggestions but I was running into a problem with it and didn't get enough time this week to work on it some more. Since all this is new to me Inkscale was a little bit more challenging that other softwares to work with.
     
  7. charleshevi
    charleshevi New Member
    Really excited to see the work but I don't have access to any stl viewer other than on shapeways. It appears that I underestimated Mesh. About the logo... I know the owner of the company. Currently working on creating a prototype for him.

    Thanks for the help.

     
  8. AmLachDesigns
    AmLachDesigns Well-Known Member
    Most 3d design packages will allow you to import a file in the .stl format (I think). Blender (which is free) certainly does. If you just want to view the mesh (i.e. the .stl file) you can get another free piece of software, Netfabb Studio Basic.

    Good luck
     
  9. UniverseBecoming
    UniverseBecoming Well-Known Member
    It did a nice job on the conversion!

    I normally use CorelDraw 12, but more and more there are times when I use Inkscape. For example, just the other day I tried to load in the Shapeways logo in pdf format and it wouldn't load up in CorelDraw at all, so I tried Inkscape and it loaded it in and exported the vectors perfectly.

     
  10. AmLachDesigns
    AmLachDesigns Well-Known Member
    I had to laugh when I used Inkscape. Pretty much the first thing I did in 3d and for SW was a logo for a friend. I laboriously input it vertex by vertex and then extruded it to be 3d. Then he said he wanted it bevelled and that took a lot of similar work. But he was happy with the result. Then I learnt about Bezier curves in Blender and cursed because I could have done it so much quicker. And now with Inkscape, even as a total n00b it was 5 mins jpeg to mesh.

    As I said, how I laughed!

    Inkscape did a fantastic job, imo, and that's with me using who knows what parameters on the Trace. I will definitely use it again, thanks for the idea.