Multiple intersecting objects in scene?

Discussion in 'Technologies and Hardware' started by Keith, Jul 25, 2008.

  1. Keith
    Keith New Member
    I posted a query about this in my introduction which was probably not appropriate :) .

    Can an object being prepared for 3d printing be constructed from a number of smaller 'sub-objects'? For example if I wanted to model a rivet on a surface could the rivet be a separate 'watertight' sphere and intersect the surface ( of equally watertight geometry)?

    If so then is there a good guideline for the amount one object should intersect another?

    Many Thanks.
  2. joris
    joris New Member
    Yes Keith,

    You can make a rivet, or an object within an object.

    I'm trying to picture what you mean by intersect though? If they did intersect then this would mean it would be the same object?


  3. Keith
    Keith New Member

    I think that you've answered my question :)

    By intersecting I mean that two 'watertight' objects in a scene are overlapping.
    To use a 3DSMax example - two objects in a scene are 'attached' but ,on a 'sub-object' level, they are still two distinct closed objects. My sphere rivet would have parts of its surface inside the volume of the larger plane to which it has been attached.