Looking for a 3D printing modeler for converting Maya character

Discussion in '3D Design Requests' started by CarpeDiem, Nov 28, 2013.

  1. CarpeDiem
    CarpeDiem New Member
    Hi, we are looking for a 3d modeler who knows how to convert efficiently 3d characters created with Maya. This first conversion mandate could lead to many others. Our studio is established in Montreal, Canada.
     
  2. OrsonY
    OrsonY Well-Known Member
    What format do you want to convert ?
     
  3. CarpeDiem
    CarpeDiem New Member
    It is a .mb file.
     
  4. OrsonY
    OrsonY Well-Known Member
    Maybe you need to wait more. Sorry i cant access that file format
     
  5. CarpeDiem
    CarpeDiem New Member
    Hi, you cannot access the file because I did not send it yet. I need to know first if you can work from a Maya file ?
     
  6. OrsonY
    OrsonY Well-Known Member
    That the problem ... lol cause i mean dont have maya to access the file ...
     
  7. Ming
    Ming Well-Known Member
    hi,
    i'm a 3d modeler for over 15 years and have done T O N S of modeling .
    i've also done numerous jobs for shapeways members .
    i can do the conversion.

    you may view my works at my website :

    http://www.its-ming.com/servicegallery.html

    if interested, please email me at :
    ming@its-ming.com

    thanks
    ming
     
  8. saurusdesign
    saurusdesign New Member
    Hi CarpeDiem,
    Any reason why you can't export in any other format other than *.mb?
    https://www.shapeways.com/tutorials/exporting-from-maya-with -collada-3dprinting

     
  9. CarpeDiem
    CarpeDiem New Member
    Hi,

    I read the text regarding Collada. It looks good but I don't want my employee to start learning Collada in order to get an efficient model. In what format should we export the model : .stl, .dae, .x3d and .x3db ?
     
  10. OrsonY
    OrsonY Well-Known Member
    .stl or obj
     
  11. designanything3d
    designanything3d New Member
    I would recommend obj, you many need to enable the export in window-settings/preferences-plug in manager, then obj export. This would be best for keeping quads etc for optimizing. Please contact us at contact@designanything3d.com for conversion help.

    Josh
    designanything3d.com