loft spline created from poly?

Discussion in 'Design and Modeling' started by berky93, Sep 15, 2009.

  1. berky93
    berky93 New Member
    I made an object from an editable poly. I then selected all of the edges and created a spline from them. The problem is, I can't loft with this spline. I've tried with other splines created the same way, to no avail. Is there a way to get loft working with these types of splines, or another way to add real thickness? (as opposed to thickness only in the viewport/render - these objects are designed to be printed, so just adding viewport thickness doesnt work right?)

    I'm using 3ds max 2010