How To Skin A Cyclinder

Discussion in 'Software and Applications' started by mctrivia, Jun 8, 2018.

  1. mctrivia
    mctrivia Well-Known Member
    Admittedly I know very little about working with full color sand stone.

    Can anyone provide a tutorial(preferably using free software) on how I can skin a cylinder?

    My end goal would be able to add an image to wrap the attached stl and not need any software to change the model just edit the image.

    Thanks in advance.
     

    Attached Files:

  2. LoveAndShapes
    LoveAndShapes Well-Known Member
    Could you explain a bit more, skinning is refered to as preparing/weighting a model for animation.
    Do you mean creating a UV map maybe?
     
  3. mctrivia
    mctrivia Well-Known Member
    yes I think my terminology is wrong. I want to add color an image onto the model.
     
  4. LoveAndShapes
    LoveAndShapes Well-Known Member
    You will need to create a UV map for your model.
    What 3D program do you use?
     
  5. mctrivia
    mctrivia Well-Known Member
    I use alibre which doesn't have uv mapping capability.

    also have blender and meshlab on machine.
     
  6. LoveAndShapes
    LoveAndShapes Well-Known Member
    Did you try and do a search on how to do UV mapping in Blender, i'm sure there must be plenty of them.
     
  7. mctrivia
    mctrivia Well-Known Member
    I have found the key word is

    uv unwrap

    there are times of tutorials and all the ones I watch sucked. they skipped steps and assumed you new how to use software already.

    I haven't had time to try it but now that I know where to look I am going to try a few of these programs

    https://www.slant.co/topics/2560/~uv-mapping-software