How to get started

Discussion in 'Design and Modeling' started by magicdds, Aug 4, 2013.

  1. magicdds
    magicdds New Member
    I have never done 3-D design or printing.

    What would be the best software to use to make a 3-D object with movable parts?

    How would I go about learning how to use the software?
  2. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    Here's a list of software known to be compatible with Shapeways, with links to their sites that usually have tutorials.
  3. hatts
    hatts New Member
    Are you willing to spend money? If so, how much?

    In the mean time, here are some free solutions. You may as well get to know all of them to see what you like. The two lists represent fundamentally different ways of creating 3D shapes. The top list might be a bit restrictive in terms of shape, but will be much more easy to generate prints from. The bottom list contains various powerful tools for artistic work but always requires extra work to get 3D prints.

    Realistic/mechanically-inclined CAD:
    TinkerCAD - browser-based solid modeling
    123D - browser-based basic solid modeling, with a mind for 3D printing

    More artistically-inclined polygon modeling:
    NVil - what's known as SubD modeling. An interesting way to create shapes intuitively.
    Sculptris - "digital sculpting," like working with clay. Use with a pen tablet.
    Blender - large, extremely capable full-featured program, with a tough learning curve.