How to Correct The Geometry?

Discussion in 'Software and Applications' started by shry, May 19, 2011.

  1. shry
    shry New Member
    Hello everyone,

    Can someone here please tell me how to create geometry so that when I export it in .STL file, it doesn't appear like number 2 instead of number 1 (please see attached image below)?

    Thank you

     

    Attached Files:

    • STL.PNG

      STL.PNG

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  2. TomZ
    TomZ New Member
    You can't. STL can only approximate non-planar surfaces by dividing them in to many separate polygons. If you set the resolution higher when exporting you will get a file that looks more like 1, but it's never possible to get it completely smooth, though. But usually the resolution of the printers is lower than the resolution of the file so it doesn't matter that much.
     
  3. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    Shapeways does now support OBJ which is common and I believe nurb based (Allows rounded faces)
     
  4. stop4stuff
    stop4stuff Well-Known Member
    Do you know how that works out when converted to the printer file format?
    (second time i've seen nurb mentioned in as many days - i gotta do some research into this and catch up with modern stuff)

    @srirg60 - for smooth printed round shapes, I aim for triangles with 0.1mm or less between vertices, which works for me :)

     
    Last edited: May 19, 2011