Hollowing out complex architectural model

Discussion in 'Design and Modeling' started by emomobile, Sep 9, 2013.

  1. emomobile
    emomobile New Member
    So I have a very complex architectural model that I need to hollow out for printing. I have 3ds Max, Netfabb, and Mesh Lab, and I can't figure out a good way to do it. I tried the Filters -> Remeshing > Uniform Mesh Resampling method in Mesh Lab, but that really doesn't help me in my case. Most of the geometry is inside of the model. I would like a way to delete everything that is inside of the mesh so it's just an outer shell, and then just throw a shell modifier on it. Kind of like when you do a union booleon, but that I can apply to a finished model.
     
  2. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    If I'm reading you correctly, you have a building with internal geometry you want to remove?
     
  3. emomobile
    emomobile New Member
    Correct
     
  4. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    Our automated software will automatically remove internal geometry that is not connected to the outside of the model. I know you could do it in blender. import the file, switch to edit mode. Select one face then hit CTRL L. This will select all linked faces. Then you can hit CTRL I to select the inverse faces and delete them.