Hollow object after UV-mapping with Blender is not hollow any longer

Discussion in 'Software and Applications' started by fingerless, Feb 25, 2011.

  1. fingerless
    fingerless New Member
    I was preparing a hollow cube (4x4x4 cm) in Blender. When I uploaded it as STL the Shapeways servers did consider it as hollow giving it a volume of 33 cm3.

    However, when I did a UV-mapping with JPG images and uploaded it as VRML97 (zipped with image files) the server returned a value of 64cm3, which is a volume of a solid cube of that size. All other parameters were as before, only UVmaps were added.

    I played with various ways of making a hollow object but every time I apply UVmaps tha volume jumps to that of a solid object.

    Do you possibly know why this is happening and how can I overcome this obstacle?

    Many thanks for help!
    Last edited: Feb 25, 2011
  2. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    Is there a throu hole? or is it just a hollow cube? If it's just a hollow cube, than the VRML is acting properly and the STL is not (or at least not as it has been said to be working) If there is a hole then vice versa. The software should detect any geometry without and escape hole and get rid of it.
  3. fingerless
    fingerless New Member
    Hi, Youknowwho4eva
    Yes, I forgot to mention - there is a hole in that cube.

    Attached Files:

  4. stop4stuff
    stop4stuff Well-Known Member
    I don't know how Blender applies UV maps (i don't get on with blender), but I just used your hollow cube model imported into Wing3D, applied a UV map and uploaded as a VRML, volume is 33.15cc with 4cm sides - looks like the issue might be with Blender.
  5. fingerless
    fingerless New Member
    Thanks a lot! This was a very good experiment you made. I will try sometng else than blender for UVmapping