Help needed making a color gradient into a 3D print in 3DS Max

Discussion in 'Software and Applications' started by duann, May 12, 2013.

  1. duann
    duann New Member
    Hey 3DS Max experts.

    I have a model with a gradient color map to color an object in 3DS Max that I need to 3D print.

    I am thinking I may need to bake the gradient as a texture map then apply to the object and export as vrml with the texture map but have not figured it out yet.

    Any advice would be greatly appreciated.

    Thanks in advance

     
  2. aeron203
    aeron203 New Member
    The hard way is to use the "Render to Texture" tools in the render menu, but that bakes in lighting too, and unwraps the faces so that there may be many copies of the texture shown. That is kind of a waste of pixels and unnecessarily complicated.

    Or, assuming it is a 2D procedural texture, you can just make a nice sharp rendering of a plane with the material from an orthographic viewport, then crop and resize it in an image editor. Bring that image back into a Max material and place it as desired with a UVW modifier. You probably know about editing the image path in the VRML after exporting. Things should go smoothly from there.