Dwarf Fighter

Discussion in 'My Work In Progress' started by TurtlesAreCool, Dec 30, 2010.

  1. I am having some issues uploading this model to Shapeways. The model is failing the processing with the following error: "error while unifying: 17".

    Does anyone know what causes this type of error? I'm afraid it might be due to the large number of overlapping objects I have used to create a scale mail effect. The stl is attached. See the image(s) in following post(s) for reference.

    Attached Files:

  2. Front view:
  3. Left side:
  4. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    Did you check the autofix button? I've opened in blender and meshlab. Meshlab says it's manifold. The model looks clean and everything. Not sure what caused the error. But I'll see if I can't find anything.
  5. Thanks for looking. I am not entirely sure what you mean by "autofix". On this upload attempt, I did check the box for fixing it manually if the upload fails. I checked for manifold in Blender before I exported to stl, and I imported in netfabb and fixed the issues that cropped up from the object export (flipped normals, a few holes, etc.)

    Beyond that, can you explain what you mean by the "autofix button"?
  6. dizingof
    dizingof New Member
    I'm thinking of opening a "Fix my damn STL " website ;)

    I attach 2 stls - both fixed - one hollow with a wall thickness of 1.5 mm which saves you money. (you can scale it to a larger size)



    Attached Files:

  7. Dizingof,

    Thank you so much for the help. If you don't mind, I have a few questions (which should limit the need for this in the future). You say you fixed the STL - what was wrong? May I ask what method you used to hollow the model?

    I have been pleased with Blender's "solidify" modifier, but I have found hollowing complex models like this incredibly difficult. I considered hollowing this, but chose not to due to the risk of being too fragile at the miniature size. My dancer is a bit fragile at the ankle, and that part is not hollow at all.
    Last edited: Dec 30, 2010
  8. dizingof
    dizingof New Member
    It had the usual intersecting triangles/bad edges etc errors which i think MeshMedic should have fixed them for you easily or by checking the "fix my model manually" box.

    Great design !


  9. Well, I just got it to upload successfully, so what you did seems to have worked. The hollow did not work well, though. A hole was created in the back of the left leg. It looks like you may have used a boolean tool to "subtract" the inside of the model?

    If I may ask, though, I really would like to know *what* you did to eliminate those edge errors. Did you use a particular tool? MeshMedic was unable to fix the errors, according to the notification e-mail.

    I apologize for being insistent here - I just want to incorporate your knowledge so I don't have to bug other folks with my problems in the future.
  10. Youknowwho4eva
    Youknowwho4eva Shapeways Employee Community Team
    "fix my model manually" That's what I meant by autofix.